Close

1. Identity statement
Reference TypeConference Paper (Conference Proceedings)
Sitesibgrapi.sid.inpe.br
Holder Codeibi 8JMKD3MGPEW34M/46T9EHH
Identifier8JMKD3MGPEW34M/43ANEGP
Repositorysid.inpe.br/sibgrapi/2020/09.26.00.17
Last Update2020:09.26.22.44.32 (UTC) administrator
Metadata Repositorysid.inpe.br/sibgrapi/2020/09.26.00.17.24
Metadata Last Update2022:06.14.00.00.07 (UTC) administrator
DOI10.1109/SIBGRAPI51738.2020.00015
Citation KeyAranhaMaceJr:2020:ScVPPr
TitleScreen-Space VPL propagation for real-time indirect lighting
FormatOn-line
Year2020
Access Date2024, May 03
Number of Files1
Size1206 KiB
2. Context
Author1 Aranha, Vítor Moraes
2 Macedo, Marcio Cerqueira de Farias
3 Jr, Antonio Lopes Apolinario
Affiliation1 Federal University of Bahia, UFBA
2 Federal University of Bahia, UFBA
3 Federal University of Bahia, UFBA
EditorMusse, Soraia Raupp
Cesar Junior, Roberto Marcondes
Pelechano, Nuria
Wang, Zhangyang (Atlas)
e-Mail Addressvitormoraesaranha@gmail.com
Conference NameConference on Graphics, Patterns and Images, 33 (SIBGRAPI)
Conference LocationPorto de Galinhas (virtual)
Date7-10 Nov. 2020
PublisherIEEE Computer Society
Publisher CityLos Alamitos
Book TitleProceedings
Tertiary TypeFull Paper
History (UTC)2020-09-26 22:44:32 :: vitormoraesaranha@gmail.com -> administrator :: 2020
2022-06-14 00:00:07 :: administrator -> vitormoraesaranha@gmail.com :: 2020
3. Content and structure
Is the master or a copy?is the master
Content Stagecompleted
Transferable1
Version Typefinaldraft
KeywordsGlobal Illumination
Indirect Lighting
VPLs
Real-Time
AbstractReproducing indirect lighting in real time for 3D scenes is a computationally intensive task, but its results add realism and visual fidelity to game-like scenarios and applications. Previous attempts to solve this task explored the use of paraboloid shadow maps for hemispherical visibility queries and Virtual Point Lights (VPLs) for light transport simulations. In our work we aimed at reproducing up to two diffuse bounces of light, while maintaining real-time framerates. We propose an extension to clusterization-based methods in order to sample less VPLs per paraboloid shadow map and capture more bounces of light efficiently. We also propose a projection-aware sampling method to improve sampling efficiency. Our experiments show that, with our approach, it is possible to generate two-bounce VPLs in real time even for low-end commodity GPUs, providing a fast method for indirect illumination.
Arrangement 1urlib.net > SDLA > Fonds > SIBGRAPI 2020 > Screen-Space VPL propagation...
Arrangement 2urlib.net > SDLA > Fonds > Full Index > Screen-Space VPL propagation...
doc Directory Contentaccess
source Directory Content
98.pdf 25/09/2020 21:17 1.2 MiB
agreement Directory Content
agreement.html 25/09/2020 21:17 1.2 KiB 
4. Conditions of access and use
data URLhttp://urlib.net/ibi/8JMKD3MGPEW34M/43ANEGP
zipped data URLhttp://urlib.net/zip/8JMKD3MGPEW34M/43ANEGP
Languageen
Target File98.pdf
User Groupvitormoraesaranha@gmail.com
Visibilityshown
Update Permissionnot transferred
5. Allied materials
Mirror Repositorysid.inpe.br/banon/2001/03.30.15.38.24
Next Higher Units8JMKD3MGPEW34M/43G4L9S
8JMKD3MGPEW34M/4742MCS
Citing Item Listsid.inpe.br/sibgrapi/2020/10.28.20.46 4
Host Collectionsid.inpe.br/banon/2001/03.30.15.38
6. Notes
Empty Fieldsarchivingpolicy archivist area callnumber contenttype copyholder copyright creatorhistory descriptionlevel dissemination edition electronicmailaddress group isbn issn label lineage mark nextedition notes numberofvolumes orcid organization pages parameterlist parentrepositories previousedition previouslowerunit progress project readergroup readpermission resumeid rightsholder schedulinginformation secondarydate secondarykey secondarymark secondarytype serieseditor session shorttitle sponsor subject tertiarymark type url volume
7. Description control
e-Mail (login)vitormoraesaranha@gmail.com
update 


Close